

Techniques introduced in the first game were hugely refined in the second, and to a lesser degree in the Episodes. It's easy to forget now that the formula has become generic, but it was a bold move to work with the strengths of gaming as a medium rather than against them, and its impact is felt in most modern triple-A games, from Call of Duty: Ghosts to Beyond: Two Souls. The Half-Life games are much more than simple shooters they are pioneers of first-person narrative technique and immersive level design. Half-Life and Half-Life 2 don't exist because Valve needed to make money, although there was a time when it did they exist because Valve had something special to do and say with games. But it'd be doing something it has never done before - churn out another game just because it can, and not because it's had a boatload of ideas just begging to be executed.
HALF LIFE 3 IS NEVER COMING OUT FULL
Valve could do that, pumping out a few more episodes or even a full sequel to keep the clamouring to a minimum. More first-person, immersive narrative more interactive world more strong level design more cool puzzles and weapons and aliens."

"How hard can that be? More Gordon Freeman having adventures. "Just give us more Half-Life," is the plea. So why the heck isn't Valve spitting them out like nobody's business? One of the things that makes fans so hopping mad is because it would be so easy to provide what they think they want. Half-Life 2: Episode Three and Half-Life 3 are almost guaranteed bestsellers their vapourous fame is such that thousands who didn't play the originals will sign on and have a go. It's testament to the quality and import of the Half-Life franchise that 15 years on from the first release, and six years on from the latest, its promised sequels are still among the most-requested and discussed games ever to exist in potentia. It will have something new and different, and something very special. Whatever Half-Life 3 is, it won't be "just more Half-Life". It needs to up the ante, and it needs to up it considerably. To keep a reputation as one of the finest developers in the world, Valve can't just crap out a Half-Life sequel. Where is Half-Life 3? Brenna thinks she knows: it's a victim of its own success, locked away until such time as it can bring something as exciting as its prequels did.
