
As soon as they get over the mess, they’re ready to explore Rise of the Tomb Raider and start learning the game mechanics and more than before, gameplay could be the deciding factor. We started in Siberia to quickly jump to Syria and when they find out they are in Siberia again, now and again. This may even be a nuisance for some because the most attentive will notice that throughout the development Crystal Dynamics spread out over the internet the first two hours of play.

Part of this confusion is felt right in the introductory phase, when we jump between Siberia and Syria. The plot, like the whole experience, shows a studio that seemed to be afraid to bet on his ideas and preferred to follow a rule book. When they think they were going to have something well developed, they immediately suffer from clichés that would be so easy to avoid. Although we initially have a curious narrative, which manages to surprise at times, it quickly becomes commonplace and even confusing. Creating a kind of mixed identity for the game. The plot, like everything else in the game, seems to suffer from a lack of ambition and perhaps shyness as it seems that Crystal Dynamics has not stopped playing Uncharted. This organization, with the same objective as Lara, will be our main enemy in Rise of the Tomb Raider, when the bears are not around, and the leader of operations in Siberia the antagonist. After a brief stint in Syria, Lara will spend all of her time in Siberia fighting an organization called Trinity.

In Rise of the Tomb Raider, the reunion with Lara Croft will be precisely after Yamatai, when she is ready to take another step towards becoming a courageous explorer and increasingly without reason to deny her thirst for adrenaline and danger.Īfter Japan, Lara and her friend Jonah are now going to Siberia looking for an artifact that can restore the credibility that was stolen from her father. Along the way, he learned new skills, challenged the limits of pain, took a beating until he was scared and learned to survive. The young and immature Lara Croft started out as a frightened girl and when she finished she was firmer and more determined. Throughout her journey in Yamatai, Lara paid the price of ambition to follow in her father’s footsteps, the price of exploring the unexplored. The reboot served to reintroduce Lara Croft to the world, to distance her from the superheroine and to present herself as a human being. There was no ambition.Īfter the 2013 reboot, Crystal Dynamics is back to give the world more Tomb Raider.

Rise of the Tomb Raider is spectacular, yet it would have been better if it had stepped out of the comfort zone.
